come to Xlab in NYC!
i won’t be offended if you step out and get a corn dog during my talk, but i wouldn’t miss the others! …Institute for the Future, Spatial Information Design Lab, Columbia University, New York University, Google, Digital Kitchen, Unified Field, Materials + Methods, The Living, MIT Architecture
this is a design strategy that we use at NBBJ Studio 07 all the time, and is something that has influenced my art as well. just wanted to share in case anyone else found it useful…
when we talk about “experience design” (XD), memory and time have everything to do with it. we even think of “time as a medium”, right there next to form, color and material.
the thinking in this diagram builds on some fun Psychology 101 concepts. it encourages keeping the message of arrival and departure points clearly aligned with mission of the space. basically, this effects the occupant’s association with the space as they later reflect on the experience in that space. we call it “Memory Value”.
a good example is helping a patient that is reflecting on their experience at a hospital to associate feelings of being loved, nurtured and cared for by amazing wellness professionals.
we can help this association by pushing those attributes in the design of the arrival and departure points. that may come in the form of solving wayfinding issues that come with the arrival process, to infusing progressive, energetic art into the architecture that is experienced on departure. if those points in their journey are uneventful, so will be their recall of their time spent, to a some degree.
i think that we do this intuitively as good designers, but it is fun to connect the science. here are some other factors that weigh into the memory value and memory creation aspect of experience design. use only for good!
primacy effect - information that occurs first is typically remembered better than information occurring later. When given a list of words or numbers, the first word or number is usually remembered due to rehearsing this more than other information.
recency effect - often the last bit of information is remembered better because not as much time has passed; time which results in forgetting.
distinctiveness - if something stands out from information around it, it is often remembered better. Any distinctive information is easier to remember than that which is similar, usual, or mundane.
frequency effect - rehearsal, as stated in the first example, results in better memory. Remember trying to memorize a formula for your math class. The more you went over it, the better you knew it.
associations - when we associate or attach information to other information it becomes easier to remember.
reconstruction - sometimes we actually fill in the blanks in our memory. In other words, when trying to get a complete picture in our minds, we will make up the missing parts, often without any realization that this is occurring.
new painting in Black Ink.
Here is something that we’ve been working on…
Place Lamp is a new way to automate communication in a workspace or team setting.
Place Lamp connects to the owner’s smartphone and allows the owner to set multiple digital geofences around the lamp. The invisible geofences allow the lamp to know how far the owner is from the lamp. The lamp then changes color based on the distance of the user to the lamp.
For example, the Place Lamp might be set to turn blue when you are out of the country, a subtle orange glow when you are in the office (but not at your desk), and white when you are at your desk – where it functions as a task light. Rather than dealing with “out of office” settings or notifying your team that you are “away,” this automated function provides an element that allows everyone to be a little more connected.
Place Lamp can also be used to automate communication filtering. For example, Place Lamp can be set to fade in-and-out when the owner gets a text, call or email from specific, owner-designated people. This allows the owner to turn off communication notifications (calendar reminders, email pop-ups, vibrating phones, etc.) that aren’t related to the task at hand. This is a great way to immerse yourself in a project without worry of missing important communication.
so we have a robot now. we are teaching it to love. (it also helps us stay in touch with things in the london studio.)
experience design sometimes focuses on fluidity of information. have something to share? upload photos to the app and walk past the Fluid Wall that we’ve been experience prototyping.
UI mock-ups for a patient location app
o hey- look what’s going on…
pretty excited about lumit ux/ui coming together…
modeling a façade for a greenhouse and this [accidentally] happened. *genius*
The Leap Year Project book is out! i’m a little troubled about being featured in a book about “learning to risk”.
had a killer day hanging out with Dan and Gabe Newell of Valve. they are super nice, obviously fun, and totally brilliant (Triton of Awesome?). we talked smart-people-future stuff (more later), looked at some hardware, and then played a little (shown: Team Fortress 2 on Oculus Rift!).
What Augmented Reality (AR) Means for Architecture
NBBJ asked me to look at how AR will impact the field of architecture. Here’s my take…
Futuristic projections about Augmented Reality’s ability to fluidly overlay digital information with physical space are exciting and compelling. At the same time, the chatter leaves a blurry concept of how AR will actually change things. I’ve spent some time looking at what this emerging tech might mean for the future, specifically focusing on the field of architecture.
Below are a few points of discovery, but first, a quick definition: AR is a live view of the physical world with a digital content overlay. The content can be graphic information, an interactive graphic user interface, 3D imagery, video, sound, etc. The goal of AR technology is to enhance one’s current perception of reality, not alter it.
A few ways that AR is currently being used:
Design visualization and presentation. Currently, AR is being used give clients a more realistic look at how their project will look in context of a site. One of the most compelling things about AR visualization is that digital models used for design can be published for AR viewing on a smartphone or tablet, skipping the print process, adding portability, and providing a better sense of scale and atmosphere than print or traditional screen viewing.
Wayfinding. Using AR to navigate space could be one of the most compelling uses. There are a few mobile apps out that have moved into this territory. Example “A” is a visual created by our studio, showing how one could navigate a space using an Indoor Positioning System and an AR wayfinding layer. Simply, the app provides an overlay of visual breadcrumbs at decision points along a path. There is also a huge opportunity for creating more navigable spaces for the vision impaired using haptic and audio capabilities of smartphones.
Location based information. AR currently has an active presence in locating information in an urban environment. Apps and services like Junaio and Layar are overlaying data on top of cityscapes, guiding people to destinations, or giving people a look at what goes on inside of a building. Of course, Google Glass is aligned to own this market, provided people are broadly willing to adopt wearable tech in the form of glasses.
Thoughts on what architectural designers can expect out of AR in the not-too-distant future:
AR visualizations and presentations will become a player with a seat right next to print and traditional screen viewing.
Indoor navigation will find a new tool in the toolbox. It won’t replace traditional signage, but, as smartphone adoption increases, signage could be reduced to emergency egress and very basic navigation and identity.
Location-based information will get away from heads-down 2D, and move toward heads-up 3D (less Google Maps, more Google Glass).
Building facades, color palettes, patterns and materials will become canvases for individually-based, user-selected (or user-generated) content, feeding right into Experience Economy-based expectations of hyper customization.
How to start using AR:
Companies like Metaio, Vuforia and Augment let designers jump into AR with little investment. If you work in 3D modelling software like 3D Studio Max or Blender, there are scripts that allow one-click publishing of models via plugin scripts provided by the software makers. I’ve found Paris-based Augment to be the easiest to work with in terms for prepping and publishing a model, but each platform has advantages and disadvantages. To take it a step further, many companies offer an API for mobile devs that are interested in creating their own mobile app. Most of the APIs (some free) allow mobile devs to skirt the AR science knowledge, and simply build an Android or iOS shell for their project. We’ve decided to experiment and will be posting our AR public art app on www.lumit.io and www.digital-physical.com in the near future.